Controllers for Pong

New forms of interacting with a familiar game

In the iconic arcade game of Pong players use a rotary knob to hit a virtual ball back and forth. This project proposes new controllers to achieve this same objective and in turn asks: what is an interaction and how do interactions define the games that function through them?

By providing players with choices in how they control their paddle, the game rejects that a singular form of interaction is required to constitute a game.

Initiated as Coursework and Current Independent Project, 2016 - present

Role: fabrication, prototyping, user testing, programming, game studies research

Related blog posts

GitHub repository for the project

Prior to fabricating polished controllers and coding their behavior, I used a number of cardboard prototypes to understand people's expectations of certain controls and to test varying levels of control.

Next project:

The Train & The Station