In the iconic arcade game of Pong players use a rotary knob to hit a virtual ball back and forth. This project proposes new controllers to achieve this same objective and in turn asks: what is an interaction and how do interactions define the games that function through them?
By providing players with choices in how they control their paddle, the game rejects that a singular form of interaction is required to constitute a game.
Prior to fabricating polished controllers and coding their behavior, I used a number of cardboard prototypes to understand people's expectations of certain controls and to test varying levels of control. Some prototypes allowed the player to modify only the paddle's speed or it's direction. While initially unexpected, players would change their game-play strategy once they understood how the controller manipulated their respective paddle.